LIGHT
4Future Samurai
ATK:
1600
DEF:
1200
View:
2962
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
Future Samurai — Power Evaluation
Final Score: 43 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 40 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Material body
Why it scores here
Future Samurai's value is a single, once-per-turn destruction of one face-up monster, paid by banishing a monster from the Graveyard. That is a fair one-for-one removal rather than a card-advantage engine, and it only unlocks after a second Normal Summon while it is already face-up, which costs tempo. The 1600 ATK and Level 4 Light Warrior body earn little on their own; the score rests on the removal effect and on the body converting cleanly into Normal-monster material. Its thin deck sample (one list) and absent combo data keep it in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Normal Summonable from hand, but the destroy effect needs a second Normal Summon while face-up and a Graveyard monster to banish; one deck runs 3 copies (deck data, inferred route, text-derived). |
| Combo & Conversion | 20 | No recorded boards (combo data.total combos = 0); the card converts one removal into one-for-one board trade with no extension (text-derived, inferred). |
| Resource Economy | 40 | Banishing a Graveyard monster is a cost and the card survives the trade, so it is roughly even with no refuel or draw (text-derived, inferred). |
| Effect & Interaction | 50 | Destroys any one face-up monster, including opponent's, once per turn, with no negation or protection; a solid but limited removal effect (text-derived, verified). |
| Material Utility | 45 | Level 4 LIGHT Warrior body is generic material for Level 4 summons and stays a normal-type body when its effect is blanked (text-derived, inferred). |
| Resilience & Flexibility | 35 | One negate or floodgate-style response ends the effect, and it is a single once-per-turn activation, so it has little redundancy (text-derived, inferred). |
| Deck-Building Efficiency | 75 | No garnet, lock or banlist restriction is supplied and it runs 3 copies in the only sampled deck; it is cheap to run (deck data, observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 47, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable once-per-turn destruction of any face-up monster, which is flexible across both sides of the field
- Cheap to run at 3 copies with no garnet or lock
- Graveyard cost is paid from a body that stays on the field, so the trade is not a total loss
- Level 4 LIGHT Warrior body is generic material that still works when the effect is negated
Weaknesses
- Needs a second Normal Summon while face-up before the destroy effect is available, which costs tempo
- Requires a monster in the Graveyard to pay the banish cost
- One activation per turn with no card advantage; it trades one-for-one
- Its only sampled home is a single Dual Avatar list, so the deck-level signal is thin
Counters / choke points
- Any negate or effect-negation card shuts the effect off
- Opponent monsters that outlast a single destroy (multi-body boards)
- Removal of its Graveyard fuel in advance
Best use
Removal / Negation. Decks: Dual Avatar. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: once-per-turn banish one monster from Graveyard to destroy one face-up monster on the field; Gemini Monster, Normal Summonable while face-up to gain the effect; ATK 1600 / DEF 1200, Level 4 LIGHT Warrior; Appears in 1 of the sampled decks at 3 copies (Dual Avatar)
- Observed: Single-deck sample: 3 copies, Dual Avatar only, main deck
- Inferred: Effect unlock requires a second Normal Summon while face-up, which costs tempo; Score is set by one-for-one removal with no advantage; Body remains generic Normal-type material when the effect is negated
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from a single deck only one sampled deck; deck-level synergy and resilience are low-confidence






