Future Samurai
LIGHT 4

Future Samurai

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 2962




This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
43± 6/ 100
Power Score
Intrinsic 47
Deck 40

Future Samurai — Power Evaluation

Final Score: 43 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 40 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Future Samurai's value is a single, once-per-turn destruction of one face-up monster, paid by banishing a monster from the Graveyard. That is a fair one-for-one removal rather than a card-advantage engine, and it only unlocks after a second Normal Summon while it is already face-up, which costs tempo. The 1600 ATK and Level 4 Light Warrior body earn little on their own; the score rests on the removal effect and on the body converting cleanly into Normal-monster material. Its thin deck sample (one list) and absent combo data keep it in the middle band.

Axis scores

Axis Score Evidence
Accessibility 45 Normal Summonable from hand, but the destroy effect needs a second Normal Summon while face-up and a Graveyard monster to banish; one deck runs 3 copies (deck data, inferred route, text-derived).
Combo & Conversion 20 No recorded boards (combo data.total combos = 0); the card converts one removal into one-for-one board trade with no extension (text-derived, inferred).
Resource Economy 40 Banishing a Graveyard monster is a cost and the card survives the trade, so it is roughly even with no refuel or draw (text-derived, inferred).
Effect & Interaction 50 Destroys any one face-up monster, including opponent's, once per turn, with no negation or protection; a solid but limited removal effect (text-derived, verified).
Material Utility 45 Level 4 LIGHT Warrior body is generic material for Level 4 summons and stays a normal-type body when its effect is blanked (text-derived, inferred).
Resilience & Flexibility 35 One negate or floodgate-style response ends the effect, and it is a single once-per-turn activation, so it has little redundancy (text-derived, inferred).
Deck-Building Efficiency 75 No garnet, lock or banlist restriction is supplied and it runs 3 copies in the only sampled deck; it is cheap to run (deck data, observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 47, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn destruction of any face-up monster, which is flexible across both sides of the field
  • Cheap to run at 3 copies with no garnet or lock
  • Graveyard cost is paid from a body that stays on the field, so the trade is not a total loss
  • Level 4 LIGHT Warrior body is generic material that still works when the effect is negated

Weaknesses

  • Needs a second Normal Summon while face-up before the destroy effect is available, which costs tempo
  • Requires a monster in the Graveyard to pay the banish cost
  • One activation per turn with no card advantage; it trades one-for-one
  • Its only sampled home is a single Dual Avatar list, so the deck-level signal is thin

Counters / choke points

  • Any negate or effect-negation card shuts the effect off
  • Opponent monsters that outlast a single destroy (multi-body boards)
  • Removal of its Graveyard fuel in advance

Best use

Removal / Negation. Decks: Dual Avatar. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: once-per-turn banish one monster from Graveyard to destroy one face-up monster on the field; Gemini Monster, Normal Summonable while face-up to gain the effect; ATK 1600 / DEF 1200, Level 4 LIGHT Warrior; Appears in 1 of the sampled decks at 3 copies (Dual Avatar)
  • Observed: Single-deck sample: 3 copies, Dual Avatar only, main deck
  • Inferred: Effect unlock requires a second Normal Summon while face-up, which costs tempo; Score is set by one-for-one removal with no advantage; Body remains generic Normal-type material when the effect is negated
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from a single deck only one sampled deck; deck-level synergy and resilience are low-confidence











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